The game attempts a dispassionate, non-moralizing view on all of this. Slavery exists (though the slave trade isn't as clearly represented as it might be) and while the player is given the option to abolish it in their state, the game doesn't pass judgement either way. 26/46
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...but the degree to which those outcomes are presented as mechanistic and inevitable, rather than contingent is troublesome and may lead some careless players down a fairly dark path of historical thinking. 37/46
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The game is great for stimulating informative 'wiki-walks' as players want to find out what the heck the Polish-Lithuanian Commonwealth was, or what Maurician Infantry is, or investigate the printing press. In that sense, the historical rootedness has real value. 38/46
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For the teacher working with students whose history is heavily informed by EU4 (and other paradox games - they have Crusader Kings 3 for the Middle Ages, Imperator for the ancient period, Victoria II for industrial revolution and Hearts of Iron for WWII)...39/46
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...you are likely to want to try to foreground the human impacts of those state-centered policies (because they game doesn't) - present students with what it means*for*people* that France is grabbing islands to plant sugar in order to raise revenue to fight England...40/46
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...(mostly misery, in the event) and what it means that state-on-state competition in the premodern and early modern world more or less everywhere led to frequent warfare (mostly misery, in the event). 41/46
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And second, you are likely going to want to spend more time and effort stressing the contingency of the 'rise of Europe' in the early modern period, noting how this outcome wasn't necessarily inevitable or desirable. 42/46
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Part of this is also player expectations. Players expect a strong France that does X, if not then the game is buggy. So instead what we try to achieve is that game unfolds as expected but a player can work against that, people like to be the underdog and defeat the Imperialists.
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I think a difficult part is balancing simulation vs historical accuracy vs gameplay. Yes, you could have a random situation where historically colonized countries do better than Europe and manage to fend off the colonizers, but is that fun for an European player?
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