This too just seems wrong: "The game never presents the situation Eivor is in as ‘salvaging the best of a bad situation’ – rather the arrival of the Danes and Norse is repeatedly presented as an unmitigated good to the Saxons"
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Vastauksena käyttäjille @DarbyMcDevitt ja @BretDevereaux
In many territories, we tried to depict the damage that the Danes wrought -- via Ivarr, via Rued, via Halfdan. And Eivor is indeed trying to "salvage the best of a bad situation" ... still not a forceful condemnation of colonialism, but not a celebration of it either.
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Vastauksena käyttäjille @DarbyMcDevitt ja @BretDevereaux
As for thralls, and the slave economy -- yes, that was a very difficult subject that we do allude to but found it very difficult to address within the context of the game.
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Vastauksena käyttäjille @DarbyMcDevitt ja @BretDevereaux
In any case, if the main thrust of your argument is that we "depict the Norse as unapologetically superior" I think that is deeply wrong, and gets more wrong as the story unfolds.
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Vastauksena käyttäjille @DarbyMcDevitt ja @BretDevereaux
Even the early Ledecestrescire arc makes it clear that Tonna and Ivarr are oportunistic sadists, while the Saxons Ceolwulf, Leofrith, Ceolbert and Aethelsewith are pragmatic and wise, even if they're on the losing side. Here, Eivor certainly makes the best of a bad situation.
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Vastauksena käyttäjälle @DarbyMcDevitt
I understand this wasn't something the developers were intending to put in the narrative (which is, I should say, well written) but I think it is there. Taking out Norse slavery already puts the game deep into 'white-washing the conqueror's history' territory.
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Vastauksena käyttäjille @BretDevereaux ja @DarbyMcDevitt
More broadly, I suspect from of the disconnect here comes from straying into an old trope without realizing it. What I term the 'Fremen Mirage' (see https://foreignpolicy.com/2020/05/02/hard-times-dont-make-strong-soldiers-warrior-myth/ … and of course https://acoup.blog/2020/01/17/collections-the-fremen-mirage-part-i-war-at-the-dawn-of-civilization/ …) is an old trope.
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Vastauksena käyttäjille @BretDevereaux ja @DarbyMcDevitt
And I think the game, intentionally or not, utilizes that trope, building a contrast between the hard, strong Norse from their hard lands and hard times and the soft, weak Saxons from their soft lands.
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Vastauksena käyttäjälle @BretDevereaux
So, from a luddic point of view, yes, this will probably always remain problematic in the game. We designed it in such a way as to make the player begin as a powerful viking and grow stronger as time goes on. The raids, the assaults, the battles are fun. Hard to disagree here.
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Vastauksena käyttäjille @DarbyMcDevitt ja @BretDevereaux
From a narrative POV, we try to overcorrect by showing a gradual weakening of the Norse's dominance. Early territories lean into battles for conquest, but later territories move away from it, giving greater exposure to Saxons and their strengths.
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Isn't that kind of a problem though in a genre where game completion rates are low? I mean, especially with sprawling, 80+ hour experiences? If all of the nuance is buried in the part of the game the player never reaches, then it never has its impact.
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Vastauksena käyttäjälle @BretDevereaux
Yep. I said much the same in my following tweet. :)
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Vastauksena käyttäjille @DarbyMcDevitt ja @BretDevereaux
And there is always YouTube. If you don't mind spoilers, this is the tone and attitude of the game as it comes to a close:https://youtu.be/mw71plOxpwY?t=717 …
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