I really find myself wishing more game reviewers took just a brief break from discussing graphics and gameplay and features and just included in every review: "I think this game attempted to evoke <feeling1/feeling2...> and it <succeeded/failed>."
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Especially for more story oriented games, I want to know if it made you feel a feeling, and if so - what feeling was that? By way of example, Frostpunk and Cities: Skylines could both be mechanically reviewed as "Very capable, mechanically deep, pretty, city-builders"...
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But that review is kind of useless - they are very much not interchangeable. Contrast: Frostpunk tries to make you feel hopeless despair, followed by triumphant recovery, followed by sorrowful reflection at the costs; it largely succeeds....
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Cities: Skylines evokes a the intellectual satisfaction of puzzle solving while trying to avoid the frustration of failure to allow a stress-free, low-emotion zen-like play-style. It usually succeeds, but some frustration creeps in from time to time. Way more useful, right?
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I think the key there is to both note the feelings you felt, but also analyze the feelings the game was intended to evoke. I think it is possible for a well-trained review to spot the intent.
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