I really find myself wishing more game reviewers took just a brief break from discussing graphics and gameplay and features and just included in every review: "I think this game attempted to evoke <feeling1/feeling2...> and it <succeeded/failed>."
-
Näytä tämä ketju
-
Especially for more story oriented games, I want to know if it made you feel a feeling, and if so - what feeling was that? By way of example, Frostpunk and Cities: Skylines could both be mechanically reviewed as "Very capable, mechanically deep, pretty, city-builders"...
2 vastausta 1 uudelleentwiittaus 20 tykkäystäNäytä tämä ketju -
Vastauksena käyttäjälle @BretDevereaux
Every time I see Frostpunk I have to remind myself it's not the boardgame which is currently on Kickstarter. I think it is more common to see discussion on what a game tries to achieve in boardgame reviews.
1 vastaus 0 uudelleentwiittausta 0 tykkäystä -
Vastauksena käyttäjälle @TrenceA
I should note: I think Frostpunk (on PC) is an amazing title. It is *very* good. Much like Dark Souls, it sells its grim packaging hard (and it is difficult!) because that's how it delivers the exhilaration of triumph in the face of real difficulty.
1 vastaus 0 uudelleentwiittausta 0 tykkäystä
But in most of its modes, with enough planning and care, the 'save everyone, compromise as little as possible, be *better*' ending is possible and the game notices when you do it, which really sells the jewel of hope in the snowbank of despair.
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.