I really find myself wishing more game reviewers took just a brief break from discussing graphics and gameplay and features and just included in every review: "I think this game attempted to evoke <feeling1/feeling2...> and it <succeeded/failed>."
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I think about this a lot for RPGs especially. The emotional experience of games that have a strong 'triumphant hero' narrative (Skyrim, PillarsI) is different from the often cynical&honestly misanthropic 'decisions have consequences' genre (Wasteland2, D:Original Sin I and II).
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Without spoiling endings, a good review ought to tell me to what degree a game is indulging in those strands.
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Of course, part of this is just me being so tired of the raw adolescent cynicism which permeates the industry. Tired of apparently good actions being wrong because the writer says so, or just relentlessly misanthropic worldbuilding (lookin' at you, Rockstar).
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I think the key there is to both note the feelings you felt, but also analyze the feelings the game was intended to evoke. I think it is possible for a well-trained review to spot the intent.
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