I really find myself wishing more game reviewers took just a brief break from discussing graphics and gameplay and features and just included in every review: "I think this game attempted to evoke <feeling1/feeling2...> and it <succeeded/failed>."
-
-
Cities: Skylines evokes a the intellectual satisfaction of puzzle solving while trying to avoid the frustration of failure to allow a stress-free, low-emotion zen-like play-style. It usually succeeds, but some frustration creeps in from time to time. Way more useful, right?
Näytä tämä ketju -
I think about this a lot for RPGs especially. The emotional experience of games that have a strong 'triumphant hero' narrative (Skyrim, PillarsI) is different from the often cynical&honestly misanthropic 'decisions have consequences' genre (Wasteland2, D:Original Sin I and II).
Näytä tämä ketju -
Without spoiling endings, a good review ought to tell me to what degree a game is indulging in those strands.
Näytä tämä ketju -
Of course, part of this is just me being so tired of the raw adolescent cynicism which permeates the industry. Tired of apparently good actions being wrong because the writer says so, or just relentlessly misanthropic worldbuilding (lookin' at you, Rockstar).
Näytä tämä ketju
Keskustelun loppu
Uusi keskustelu -
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.