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BocaBase: Merge to Mars
@BocaBase
Daily(ish!) development updates on BocaBase, an upcoming Android game by !
Marsdiscord.gg/wBKMe7XtnSJoined July 2021

BocaBase: Merge to Mars’s Tweets

Day 37: Dynamic boards! Today: Added dynamically changing boards, and navigating between board and selection screen. Quests and actually changing items doesn't work yet though! πŸ˜… Tomorrow: Make quests, item changing, player info etc work with dynamic boards. πŸš€ #100DaysOfCode
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Day 36: Finishing up selection screen! Today: Added automatic moving to next tab, split status and button, indicating active option, etc πŸ‘¨β€πŸŽ¨ Tomorrow: If feeling creative, I'll start work on item boards (you'll see!), otherwise tidying πŸ‘¨β€πŸ”§ #100DaysOfCode #indiegamedev πŸš€πŸš€
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Day 35: Dynamic boards filtering. Today: Added dynamically filtering each tab's contents based on the other tabs. Something visual finally, still plenty of work to do though! Tomorrow: Probably finishing up functionality and tidying UX/UI 🀞 #100DaysOfCode #androiddev πŸš€πŸš€
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Day 34: Dynamic boards, yet again! Today: Implemented dynamic tab data, so stories / campaigns / boards can actually be unlocked & activated. Still not VERY visual, lots of "behind the scenes" work πŸ‘·β€β™‚οΈ Tmrw: Finish v1 of this screen, and showcase it🀞 #100DaysOfCode πŸš€πŸš€πŸš€
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Day 32: More dynamic boards prep! Today: Added splash screen, checks on startup, database initialising script, Jetpack navigation (& safeargs), and story/campaign/board selection logic. Phew! Tomorrow: Design & build campaign selection screen πŸ‘¨β€πŸŽ¨ #100DaysOfCode #AndroidDev πŸš€
Screenshot of loading screen for bocabase
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Day 30-31: Dynamic boards preparation! Today: Setting up the database & logic & planning overall flow for dynamic boards, the biggest feature yet! Tmrw: Implementing visible bits of dynamic boards, more visual progress πŸ™‚ PS: See the #SpaceX stack today!? πŸš€ #100DaysOfCode
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Day 28: New items! Today: Added 50+ new items (πŸ–Ό1!), continued planning out tech tree, very little actual coding! Image optimising bot finally kicked in (πŸ–Ό2). Tomorrow: Probably tweaking / bug fixing core mechanics, maybe settings screen? πŸ”§ #100DaysOfCode #indiegamedev πŸš€πŸš€
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Day 26: Energy Today: Added a recharging "energy" to the game. Dull? Absolutely! However, it: - Supports changing recharge time / max energy & offline progress - Doesn't make any unnecessary database lookups Tomorrow: New items? Settings page βš™οΈ? #100DaysOfCode #gamedev πŸš€πŸš€
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Day 23: Little progress, much frustration πŸ˜– Today: Added metadata & obscuring unseen items to item info box. Spent a LOT of time trying to add other functionality to it, ultimately failing, alas. Tomorrow: Finishing item screen, and/or starting "inbox" screen πŸš€ #IndieGameDev
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Day 21: Three weeks already! πŸŽ‰ Today: Added weighted item spawning (using my own 2017 tutorial!), showing generator info, tidying up yesterday's bugs πŸ› Tomorrow: Don't know! Settings screen? Item inbox? New items? New game logo? πŸš€πŸš€ #100DaysOfCode #indiedev πŸš€πŸš€
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Day 17: Short break! I know, I know, only 2 weeks in, but I'd feel too guilty working on BocaBase when I've got an assignment due! Should be back in action in a couple of days, in the meantime here's my notes on the game's tech tree πŸ˜… πŸš€πŸš€#indiegamedev πŸš€πŸš€
List of various items, from trees to rocket engines
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