I've open-sourced my home prototype engine with the MIT license.
It contains a AAA-grade animation system, powered ragdolls, my prototype entity model (hybrid-ECS), libclang based c++ reflection, a full resource system and much more.
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There is also a companion website that provides more background on it as well as outlines how folks can contribute if they'd like.
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Awesome. Do you have any desires to put up issues on Github for community contributions? I would be interested. Cheers
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I have a website now: esotericaengine.com that outlines what help I need and how folks can contribute.
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Yup, I had an early tweet about that. Just needed to replace the pinned tweet.
It's a simplified and rebranded Kruger with a website and a more formalized description.
The name had to be changed since it's a pretty common Germanic surname.
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Hope it goes well.
Any plans to implement binding to allow use from memory managed languages. Why is the ecosystem windows only? For instance if there were Haxe or Rust bindings and tools ran on win/mac/linux and output on phone/console/desktop/web it would get wider interest.
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No, it's a C++ engine and will always remain so. There will also never be another language integrated into it. Goal is to treat C++ as a rapid development language using Live++.
All that stuff is just adding complexity for zero benefit.
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This is awesome! Thanks for sharing I was about to start adding skeleton animation to my game engine and having this as a reference is gonna help a lot.
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