But seriously, BioWare, hire a UX designer who knows what they're doing, or whatever-the-fuck it is.
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Replying to @arhourigan
Quicksave preserves immersion for a lot of folk. Keeps them IN your game. Saves time for so many reasons.
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Replying to @arhourigan
Some of the other menu things are just...minor, honestly. But they add up.
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Replying to @arhourigan
A good example is when you're editing the color of your outfit; you have to hit "space" to lock your choice in. There's no info on that.
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Replying to @arhourigan
There's a general weakness in the UX department that just kinda chips away at you slowly as you play.
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Replying to @arhourigan
I just ragequit because I got sent back to a checkpoint after driving my shitmobile really far to the next area.
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Replying to @arhourigan
I died because I wasn't paying enough attention. And OPE FUCKED.
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Replying to @arhourigan
Kinda illustrating that, in an open-world game where you can't linearly plan for checkpoints that quicksave may be MORE important.
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Replying to @arhourigan
Some games function just fine without quicksave because the game style is less of a problem. But open world games? SUPER important.
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As someone who plays mostly on console and doesn't play many open world RPGs, quicksave is not something I think about
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