Blocktober

@BlocktoberLD

Blocktober celebrates the creativity of video game designers and encourages the sharing of "blockmesh" layouts.

Vrijeme pridruživanja: listopad 2017.

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  1. Prikvačeni tweet
    15. ruj 2018.

    Only a couple of weeks until here's a reminder of last years contributions and some sweet coverage!

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  2. proslijedio/la je Tweet
    28. stu 2019.

    My summarised. 8 Blocks in 8 videos. All in one place:

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  3. 21. stu 2019.
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  4. proslijedio/la je Tweet

    It's not long to go until the Hellish Designs stream! We'll be celebrating with 4's first level, so be sure to tune in. : :

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  5. proslijedio/la je Tweet

    Tune in to Twitch with @Beck_Shaw and I to have a glimpse in to what it's like to work on and the world of Level Design at !

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  6. proslijedio/la je Tweet

    final days! Here's a before and after of our map, Hideout. Between blockout and the final design, a lot can change. One thing thing in these shots remained the same: the dumpster on the right! 🗑️🚮

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  7. proslijedio/la je Tweet
    30. lis 2019.

    We want to give a sneak peak AND post our last minute post! This is a portion of an unannounced level inside of Divination being created & designed by 🎭

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  8. proslijedio/la je Tweet
    30. lis 2019.

    Rt We want to give a sneak peak AND post our last minute post! This is a portion of an unannounced level inside of Divination being created & designed by 🎭

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  9. proslijedio/la je Tweet
    30. lis 2019.

    Last minute post! Here's a look at a very early version of the lower part of Steep Mines Shoutout to our amazing worlds team for bringing this area to life!

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  10. proslijedio/la je Tweet
    30. lis 2019.

    It's the end of month but here my level that I made for 's Level design contest. It's a payload map for Team Fortress 2 made with . It was really great to participate at this contest 😁

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  11. proslijedio/la je Tweet
    30. lis 2019.

    Demo Spider-Man Mission I made where Spidey halo drops into a Canyon area Osborn's been flying to. He discovers a base with multiple buildings built into the canyon.

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  12. proslijedio/la je Tweet
    30. lis 2019.
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  13. proslijedio/la je Tweet
    30. lis 2019.

    Before in and after in a wip . Pursuing some experiments with this personal project mostly based on

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  14. proslijedio/la je Tweet
    30. lis 2019.

    comes to an end, so it's time to show the latest iteration of my map! The objective of the map is to offer high inter connectivity between room and layers, plus many traversal moments aimed at the veterans of the community.

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  15. proslijedio/la je Tweet
    30. lis 2019.

    I know is almost over (so soon!!) but I'm still plugging away at my not-so-little lunchtime project. Almost finished up the catacombs-y area but it still needs some finishing touches before I feel I can move on. So far I've got 4 of the 7 POIs completed!

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  16. proslijedio/la je Tweet
    30. lis 2019.

    It's a bit of a disaster to look at at first ( woes), but damn is this area fun to run and jump through! Definitely still needs some tweaks to clean up the player path (lights, etc), but I'm pretty happy with it :D

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  17. proslijedio/la je Tweet
    30. lis 2019.

    I did a little exercise for in my free time to get a better hold of scales and to familiarize a bit more with the ProBuilder tools. Not so exciting in the design department or a result I'm really fond of, but it was really instructive.

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  18. proslijedio/la je Tweet
    30. lis 2019.

    Before ends here's my attempt at re-creating the Pittsburgh are from in

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  19. proslijedio/la je Tweet

    Some WIP screenies of level 6! Can you tell I like Dark Souls?

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  20. proslijedio/la je Tweet
    30. lis 2019.

    Trying to get a block out to feel like a Necromancers Throne Room. This is my blockout today that’s planning for my Honours project. Should settle on a scene layout soon 😅

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  21. proslijedio/la je Tweet
    30. lis 2019.
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