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A very rare blockout of DMA Design's "Race'n'Chase" which would go on to become Grand Theft Auto.
#leveldesignpic.twitter.com/pphNCGcYDK
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Blocktober Retweeted
Big props to the environment team on
@TilNord to allow us to make this much progress in 3 months.#blockout#leveldesign#gamedesign#gamedev#UE4#studentgame#IndieGameDev#indiegame How it started How it's going.pic.twitter.com/Q4PvjgVOEq
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Blocktober Retweeted
Internal Distruption: by Bunnymauler (MC3 - 1st Place)
#prodeus#leveldesign#doompic.twitter.com/ZymBgAF4wtThanks. Twitter will use this to make your timeline better. UndoUndo -
Blocktober Retweeted
Work in progress : Dome Nightmare Few screen for comparaison day / nightmare I transform my multiplayer maps into survivor zombie version
#BlackOps3#BO3ModTools#IndieGameDev#indiegame#indiedev#gamedev#CustomZombies#BO3#BO3Zombies#leveldesign#Zombiespic.twitter.com/13zd7NHxWD
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Blocktober Retweeted
And here's my 3rd project for the CGMA
#LevelDesign for Games course! This assignment focused on shaping space and utilizing negative space to do so with a set amount of objects. I... Got a little carried away and introduced some level streaming shenanigans and shooting mechanicspic.twitter.com/CGNZ4BRRba
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Blocktober Retweeted
Introducing On the Level - a new series where I play great video game levels alongside their designers. First episode is on Ori and the Will of the Wisps, featuring
@chrismcentee -https://youtu.be/gIdHTL18kTUThanks. Twitter will use this to make your timeline better. UndoUndo -
Some lovely blockouts from Ori and the Will of the Wisps courtesy of
@chrismcentee and@gamemakerstk#leveldesign https://www.youtube.com/watch?v=gIdHTL18kTU&ab_channel=GameMaker%27sToolkit …pic.twitter.com/0kUbvUhsYs
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Blocktober Retweeted
Just a few weeks before the Gold ! We can proudly look back at the evolution of the game, what an adventure.
#unrealengine#UE4#gamedev#indiedev#darkfantasy#indiegame#BloodSpear#leveldesign#3dart#ingamepic.twitter.com/a6lsL8oCp1
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Blocktober Retweeted
Level Design for the Shipping Yard is going well, a solid start anyway
#LevelDesign#GameDevelopment#GameDev#IndieDev#IndieGame#MadeWithUnity#GameDesignpic.twitter.com/uMJtpG8u8cThanks. Twitter will use this to make your timeline better. UndoUndo -
Blocktober Retweeted
Just finished up a level based on BioShock Infinite: Burial at Sea. Welcome to the Return To Rapture!
#leveldesign#BioShockpic.twitter.com/0zRVOYd5DS
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#blocktober came early with Resi 8!https://twitter.com/MotleyGrue/status/1391675166954979331 …
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- blocks
- bevels
- just one giant ramp
#leveldesign ?https://twitter.com/aeisteitiuil/status/1391318866878423041 …
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Blocktober Retweeted
Here's some progress shots of Sleepy Haven. You might remember seeing a much smaller version of this homey village in early devlogs over on YouTube.
#ue4#unrealengine#leveldesign#gamedevpic.twitter.com/FbsUtZsd4g
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Blocktober Retweeted
Experimenting with lighting indoors only using skylights. Really lends to creating an abandoned atmosphere.
#quake#leveldesign#gamedev#lightingpic.twitter.com/WLuqKWpjct
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Blocktober Retweeted
Wrapped up the 2nd project for the CGMA
#LevelDesign for Games course! Crafted an area with a focus on Push + Pull methods to lead the Player to a treasure. I think it's a little noisy in some areas, but I still like how it turned out! Wonder what's behind the waterfall ;Dpic.twitter.com/dbZveHzlaj
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Blocktober Retweeted
The team got together to 'paper' prototype some level ideas we had for our upcoming game! Next up is the greyboxing to look forward to this sprint!
#indiegame#indiedev#design#leveldesign#level#gamedev#unity#IndieGameDev#gamedesign#gamedevelopment#game#greybox#devpic.twitter.com/Wg5BFPUmwG
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Blocktober Retweeted
In this demo of an Old West train stop, using multiple editor cams during blockout helps maintain POV for the key location at the entrance point, enabling you to build to suit gameplay metrics while building a game location that is built properly to scale.
#gamedev#leveldesignpic.twitter.com/tC75786W75Thanks. Twitter will use this to make your timeline better. UndoUndo
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