Blocktober

@BlocktoberLD

Blocktober celebrates the creativity of video game designers and encourages the sharing of "blockmesh" layouts.

Santa Monica, CA
Joined October 2017

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  1. Retweeted
    Jun 13
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  2. Jun 7

    A very rare blockout of DMA Design's "Race'n'Chase" which would go on to become Grand Theft Auto.

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  3. Retweeted
    Apr 7

    Big props to the environment team on to allow us to make this much progress in 3 months. How it started How it's going.

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  4. Retweeted
    May 10
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  5. Retweeted
    May 12

    Internal Distruption: by Bunnymauler (MC3 - 1st Place)

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  6. Retweeted
    May 13

    Work in progress : Dome Nightmare Few screen for comparaison day / nightmare I transform my multiplayer maps into survivor zombie version

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  7. Retweeted
    May 12

    And here's my 3rd project for the CGMA for Games course! This assignment focused on shaping space and utilizing negative space to do so with a set amount of objects. I... Got a little carried away and introduced some level streaming shenanigans and shooting mechanics

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  8. Retweeted
    May 12

    Introducing On the Level - a new series where I play great video game levels alongside their designers. First episode is on Ori and the Will of the Wisps, featuring -

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  9. May 12
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  10. Retweeted
    May 10

    Just a few weeks before the Gold ! We can proudly look back at the evolution of the game, what an adventure.

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  11. Retweeted
    May 11

    Level Design for the Shipping Yard is going well, a solid start anyway

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  12. Retweeted
    May 10

    Just finished up a level based on BioShock Infinite: Burial at Sea. Welcome to the Return To Rapture!

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  13. May 10
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  14. May 9
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  15. Retweeted
    May 6

    Here's some progress shots of Sleepy Haven. You might remember seeing a much smaller version of this homey village in early devlogs over on YouTube.

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  16. Retweeted
    May 6

    Experimenting with lighting indoors only using skylights. Really lends to creating an abandoned atmosphere.

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  17. Retweeted
    May 4

    Wrapped up the 2nd project for the CGMA for Games course! Crafted an area with a focus on Push + Pull methods to lead the Player to a treasure. I think it's a little noisy in some areas, but I still like how it turned out! Wonder what's behind the waterfall ;D

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  18. Retweeted
    May 5
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  19. Retweeted

    The team got together to 'paper' prototype some level ideas we had for our upcoming game! Next up is the greyboxing to look forward to this sprint! 💙

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  20. Retweeted
    May 3

    In this demo of an Old West train stop, using multiple editor cams during blockout helps maintain POV for the key location at the entrance point, enabling you to build to suit gameplay metrics while building a game location that is built properly to scale.

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