During the swing I'll give the legs more weight as if they were using their legs to move their weight. However it looks great in general. Good job!
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Dude, this is absolutely stunning work all around, man. That little wobble on her hood as she runs is adorable. Are you pulling a little influence from Insomniac's recent game for some of her navigation style?
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Oh man, I'm such a massive Spider-Man game fan. There's bits of Spidey PS4 inspired stuff in there as well as Web of Shadows and Spider-Man 2. I really want to take this further, currently just under University deadlines.
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it would be cool to see some kind of on screen indicator of how fast you're moving, if not some kind of whooshing-vignette, then like a little unit referenced speedometer. Does she swing up more if you're going faster?
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That kind of stuff would really help, but for this project I've just been focusing on the technical animation side of things. The swinging is almost entirely physics based, no forced trajectories or anything, it's all based on your positioning, inputs and timing
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Also this looks really good! :D
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I'd be okay with seeing a full Spider-Gwen game!
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GWENNY?!
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Something about the landings feep really floaty? Perhaps making a quick check to see if they've stopped forward input when you land and from that kick into a heavier settling. She goes from fast to stopped and standing sort of fast.
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