Hey you running Apple M1 devices. 👋
Could you please run this snippet of code and tell me your Agent/WebGL Renderer to see if it's possible to detect M1 reliably? jsfiddle.net/kxwenbov/4/ #Apple #M1
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OS: macos-apple-silicon
Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/100.0.4896.75 Safari/537.36
WebGL Renderer: ANGLE (Apple, Apple M1, OpenGL 4.1)
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Thanks! So I assume when you go to download Blender it shows by default the Apple Silicon version, right?
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OS: macos-apple-silicon
Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:98.0) Gecko/20100101 Firefox/98.0
WebGL Renderer: Apple M1
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This was Firefox, right? So far it seems Chrome and Firefox work fine. Would you mind please testing Safari to see if it says `macos-apple-silicon` or simply `macos`? Thanks!
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In Safari:
OS: macos
Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/15.4 Safari/605.1.15
WebGL Renderer: Apple GPU
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Wow interesting! It seems Safari doesn't pick it up the same as Chrome. Thanks for the test!
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In Chrome:
OS: macos-apple-silicon
Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/100.0.4896.75 Safari/537.36
WebGL Renderer: ANGLE (Apple, Apple M1 Max, OpenGL 4.1)
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