Your choice; What was the most surprising feedback y'all got from testers during development? What was the most difficult gameplay challenge to overcome while developing the game?
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We had some great feedback about framerates and the smoothness of the weapons while using them. The most difficult gameplay challenge was ensuring that ALL weapons are valid throughout the whole game, and don't become obsolete. They all have their place in the game.
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Is there a ranked System?
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Yes! There's a competitive rating system in the game.
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The game is all about PvP multiplayer! Not team based right now, but would be really cool to add in the future.
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What was your favorite weapon to develop? (If I am chosen, then I was just hoping for the game key on Quest)
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In their own way they all really fun to develop, but if I had to choose one it would be the Hurricane. Lob it high to catch your enemy by surprise!
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How did you come up with the artstyle of the game? It's really fun and quirky with a hint of 80s neon and I love it.
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Oh boy, twitter so short answer, it was a TON of trial and error trying things out and in the end it was some restrictions of tech(like using neon/glow is just NICE in VR) and some mis-association between our team members around the word "cyber punk"
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