Alright #gamedev - what's your best bug story?
Tell me about the one that was found late, or that almost shipped, or that nobody could figure out until you took 3 red bulls and were staring at it til 4 am the night before cert. Every game has bugs - let's hear the best ones!
4/ So I had to redo whole branching system to include every single variation and we made a render farm out of few PCs and did it. Game on Xbox and pc lost all real time glory and was just 20gb of videos (which made really almost no visual difference).
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5/ Because while doing so we fixed few minor issues it was making sense to update already released PS4 version to videos too, so anyone who already installed a game had to download a 20gb patch (which was the size of the game) that was literally making game technically worse.
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6/ So not really a one bug but a bunch of them that were not possible to solve and costs us a lot of stress and work. Studio shut down a few months after.
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