(2/4) What is has always had over every other MMO is the best fluidity of combat and the best raiding and dungeon content period. Yet we get things like the GCD change and rigid systems like covenants and soulbinds that make it harder for people to experience dungeons and raids.
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(3/4) They became massively successful off the back of those 2 strengths. I don't blame them for trying to be better in the other areas too, but it has come at the cost of what the primary playerbase enjoys in the game.
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(4/4) Please reconsider your design choices in shadowlands
@WarcraftDevs@WatcherDev. I love your game. I just want it to be the best it can be. Respectfully, KevinPokaż ten wątek
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This is incredibly accurate. The biggest turn off for me in every mmo I try is the slow or clunky mechanical feel. Was one thing that really disappointed me about the downfall of WildStar, it felt like the one game to replicate the smoothness.
Dziękujemy. Twitter skorzysta z tych informacji, aby Twoja oś czasu bardziej Ci odpowiadała. CofnijCofnij
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It has the best world though, with beloved characters and story arcs. It's harder to do that with an MMO, but that's why I'm here. Not because of the combat (although I quite like it) or the Raids and Dungeons. I love the small storylines and questing. However, I agree with you.
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I like meaningful choices but I love fiddling with my character gameplay-wise even more. The spec lock in Legion was less bad b/c you could hop spec fast - once you earned everything again on the spec. Here, you can't complete multiple Covenants and hop between them. It's worse.
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Yo blizzard, hire this man
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While a dream job it would be, I'd rather play the game :)
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Wydaje się, że ładowanie zajmuje dużo czasu.
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