Wow - Lionhead closed 4 years ago today. It was a lot of fun working there. Looking back at old Fable: Legends work. This was one of the first levels I made for it, still in UE3 using old Fable assets set in a pirate cove with a giant airship in the middle. Circa 2013pic.twitter.com/2wSQJzXwYH
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When I started delving into tech design because...Well because UE4 is amazing, I spent some time playing around with Villain gameplay. Here I was looking at giving creatures context sensitive orders and bonuses, i.e. hiding in bushes to ambush, holding a overwatch position, etcpic.twitter.com/NCh2WLWPGH
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Here I spent some time working on the possession ability. I remember many 'discussions' about being able to possess creatures. One of the strengths of UE4 was that you could just prototype something in a matter of hours. But it still didn't make it into the game :(pic.twitter.com/6DcAkWw9EM
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Here is some of the final gameplay before the game was greenlit, still in UE3. If I remember rightly, the music was
@ClarkycatDesign choice? This was one of the best points in the project, the game was really fun to play at this point. Also - I forgot how cool Inga looked thenpic.twitter.com/UdBtl8DxuB3 odpowiedzi 2 podane dalej 27 polubionychPokaż ten wątek -
This was a new season 2 map before we got closed down. I prototyped a new game mode...Push the pig. Heroes pushed a pig through the level. If the pig took too much damage it exploded in a shower of bacon and sausages. Where else can you make something that...weird?pic.twitter.com/zXqeIcqE59
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The Villain mode was an absolute nightmare for most of the team, but in the end
@LBrundish, Rob Watkins and others absolutely smashed it. They developed this great villain mode, which is something I would want to play on it's own. Look at it...LOOK AT IT. IT'S BEAUTIFUL!pic.twitter.com/MS7d9bLDbk
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Evolution of a Demon Doors level - My rough as anything whitebox -
@BillyWimblett making sense of random blocks - The artists final productpic.twitter.com/EO26fDixLT
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Ah, good memories 
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billywimblett@gmail.com