Live service games don't roll credits. So I wanted to make this post to give folks some design insights, the initial pitch video and shout out the many talented folks who helped make it. 2/22
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The goal of the tease was to hint to players as much as possible what Arenas was going to be, without directly saying it. Airdrops dropped 3 corrupted keycards - one for each squad mate. There were 5 death boxes & 1 winner at the end of the finale. 3/22
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These details and more tried to indicate this was a 3 v 3 mode. Ash saying things like "Keep going" in the hallway sequence was to indicate it was had multiple rounds. 4/22
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Last year when we started thinking about what to tease,
@catacalypto and@tommiecas put out the idea that we should think about teasing Arenas. That gained a lot of traction, and after a 5 or so pitches, we landed on the one that you see in the game. 5/22Näytä tämä ketju -
Here is the first version I blocked out for the finale section. Everything here is reusing assets from older teases, our temp VO and more. 6/22pic.twitter.com/LfvXVf7xBH
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As you can tell, it's quite raw but that is how most things are when they are getting started. We have to put on our dev goggles to see the potential of what lies ahead. Here are some of the people who helped bring out that potential. 7/22
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Robert Taube (Environment Art Director) was super helpful throughout this process. Not only did he make the environment look gorgeous, but he was also always open to chat about random ideas I had, walk through problems or talk about his experiences from previous teases. 8/22pic.twitter.com/sb723GwCO8
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@AmandaDoiron11, our lead writer. She was there from the initial brainstorming to writing lines for Ash. Even got me involved in the VO recording, which was awesome! 9/22Näytä tämä ketju -
@bigBsnyder, our former audio designer. It was a freaking blast making this tease with him before he left Respawn.@2PopSound jumping on after, to take over and see it through to the end. Audio was a key part of the feel and pitch, without this, it wouldn't have landed. 10/22Näytä tämä ketju -
Joshua Nelson our dialogue lead for getting Ash to sound as cool as she does. 11/22
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Logan Miller, the producer of the tease. You know you have a killer producer when you don't have to worry about anything outside of making this the best thing ever. Scheduling meetings, following up with other departments, making JIRAs - you name it. 12/22
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@edharmer, our UI producer. Helped make sure we got all the UI support we needed, even for laaast minute asks. 13/22Näytä tämä ketju -
Robert Gaines our VFX director who made the jaw droppin' Ash Hologram and the Arenas holosprays ya'll scanned. As well as a ton of environmental effects in the finale. 14/22pic.twitter.com/sm1KOPNevZ
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@SamusPrimed who designed all the keycard screens you see in the tease and the lobby VO icon that pops-up when you click the keycard. 15/22pic.twitter.com/fR3bTuEB6v
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Raz Mergian for designing that dope Arenas logo & the image behind the "Arenas is Coming" playlist. 16/22pic.twitter.com/glw8pJ60Ng
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Joon Park who designed that amazing freaking badge you all got. 17/22pic.twitter.com/UBoBYueoGC
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@therealkevinlee who wrote all the messages you see on the keycard and the challenges. 18/22Näytä tämä ketju -
Special thanks to folks like
@otharrison & Jenny Lee who looked over my script changes, Manderson,@Symytry, Josh Mohan, McCord and many more folks. 20/22Näytä tämä ketju -
These are only some of the folks who directly contributed to this tease; but it's built on a foundation only possible by things the entire team built. 21/22
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It takes a village to make these awesome experiences in-game; and game development has never been more challenging with all of us working from home. I’m so happy I got a chance to work with them, and am extremely excited about Legacy and Arenas. 22/22
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