Once you’re done with your design in Fireworks, implementing it in your project only takes 2 steps: - Add the texture to your assets catalog - Paste the code generated by Fireworks No third-party libraries or dependencies needed!
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SpriteKit's editor inspired me to build Fireworks. I wanted to create something similar, but for CAEmitterCells instead of SKEmitterNodes, so that people can use it in any iOS or macOS project without having to import SpriteKit I talked more about it herehttps://medium.com/@almalehdev/fireworks-a-visual-particles-editor-for-swift-618e76347798?source=friends_link&sk=f43f18c9710388e9e4ecc8c08f7e44b6 …
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Also, special thanks to
@johnsundell for his Splash library, which powers all of the syntax highlighting in Fireworks
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Congratulations! Looks just incredible. Also, six weeks

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Also I’m available if you any help with crashes, just let me know.
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This is amazing, I need this in my life so bad


thanks for making this 
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thank you I'm glad you like it

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NO WAY!!! I am super excited. I really cannot wait to use this.
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I hope you like it :D
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Fireworks generates Swift code on the fly for macOS and iOS as you build particle effects, letting you iterate without having to constantly rebuild your app