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Prikvačeni tweet
I'm super excited to share a developer tool I've been working on for the last 6 weeks!
Fireworks generates Swift code on the fly for macOS and iOS as you build particle effects, letting you iterate without having to constantly rebuild your app
http://www.fireworksapp.xyz pic.twitter.com/95OKBtjgrDPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
When I started iOS development, one of the resources that really helped me out was
@yu_angela's iOS 11 & Swift 4 course Today, I was reading the resources list for the iOS 13 course, and was delighted to see a link to my post on [weak self] in Swift
https://appbrewery.co/p/ios-course-resources …pic.twitter.com/zt1hVjCVmR
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Besher Al Maleh proslijedio/la je Tweet
Concurrency in iOS is a massive topic. To make it more manageable, this article by
@BesherMaleh focuses on a few major aspects like queues and sync vs async execution. So get ready to learn all about concurrency by building a multi-threaded iOS app.https://www.freecodecamp.org/news/ios-concurrency/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
These changes are all based on user feedback. Thanks to everyone who reported bugs or feature requests :)
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Version 1.2 of Fireworks has just been released! - Added ability to save your configs on disk and reopen later - Improved app performance, especially on laptops - Fixed bug when loading external images/textureshttps://twitter.com/BesherMaleh/status/1173427664130138118 …
1:33Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
This export option lets you package up the particle emitter and include it as an asset or file directly in your app bundle To learn more about Core Animation archives check out Rambo's excellent write-up here:https://rambo.codes/ios/2018/11/11/animations-are-assets.html …
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Version 1.1 of Fireworks is now available to download, adding the option to export your particle effects as Core Animation archives thanks to
@_inside 's suggestionhttps://twitter.com/BesherMaleh/status/1173427664130138118?s=20 …
1:33Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Besher Al Maleh proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Fireworks is now available on the Mac App Store! https://apps.apple.com/ca/app/fireworks-effects-editor/id1479641484?mt=12 … And you can also download it directly from the website for free: https://www.fireworksapp.xyz
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Also, special thanks to
@johnsundell for his Splash library, which powers all of the syntax highlighting in Fireworks
https://github.com/JohnSundell/Splash …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I am thinking of open-sourcing the project if there's enough interest. Please let me know if you're interested! I can't wait for everyone to try it, and I look forward to hearing your feedback! You can download Fireworks here https://www.fireworksapp.xyz
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SpriteKit's editor inspired me to build Fireworks. I wanted to create something similar, but for CAEmitterCells instead of SKEmitterNodes, so that people can use it in any iOS or macOS project without having to import SpriteKit I talked more about it herehttps://medium.com/@almalehdev/fireworks-a-visual-particles-editor-for-swift-618e76347798?source=friends_link&sk=f43f18c9710388e9e4ecc8c08f7e44b6 …
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Once you’re done with your design in Fireworks, implementing it in your project only takes 2 steps: - Add the texture to your assets catalog - Paste the code generated by Fireworks No third-party libraries or dependencies needed!
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Besher Al Maleh proslijedio/la je Tweet
A deep dive into [weak self] inside of Swift closures by @BesherMaleh: — Automatic Reference Counting — Unowned, Weak, Strong-Weak Dance — Escaping vs Non-Escaping Closures — Delayed Deallocation — ‘guard let self=self’ vs Optional Chaining — and morehttps://medium.com/flawless-app-stories/you-dont-always-need-weak-self-a778bec505ef …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Also created this flowchart to illustrate when [weak self] is needed Feedback is welcome!pic.twitter.com/4sMmAkLpnq
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I recently found out that [weak self] is not always needed, so I dug a little deeper, and gathered all my findings in this blog post: https://medium.com/@almalehdev/you-dont-always-need-weak-self-a778bec505ef … I heavily referenced material from
@ericasadun@objcio@twannl@johnsundell@subdigital, so thanks to all of you!Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I am really looking forward to using SwiftUI after hearing this!https://twitter.com/jckarter/status/1135666944273571840 …
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I just wrote a blog post about my first Swift project, which was a macOS app. Check it out :)https://medium.com/@almalehdev/my-first-swift-project-c44d22ac2a29 …
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I just published High performance drawing on iOS — Part 1 https://link.medium.com/mVhD2QWvxT In this article I compare the performance of different drawing methods on iOS, and describe what worked for me while building my recent game, Draw with Math I'll post Part 2 later this week!
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