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Great interview where Josh goes into a lot more detail He's basically saying a "niche" game like Pentiment isn't something he would have pitched in the traditional model because it would be so hard to get a publisher to pick up Says Game Pass helps make games like this viable
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The reality is a game like Pentiment would not sell a lot of copies on its own. That's just the reality of the market With a subscription the return on interest of individual projects matters a lot less than traditional model so helps make this sort of game viable to make
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