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@BenjaminMaksym

Game Developer and University Student. Studying in Canada. You can find my games at . Bi, He/Him, 21.

Vrijeme pridruživanja: prosinac 2018.

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  1. Prikvačeni tweet
    18. lip 2019.

    Hey everyone! I'm releasing my game, ! Go check it out at the following link and maybe tell your friends if you like it! RT's are appreciated, and check out my other games!

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  2. proslijedio/la je Tweet
    prije 4 sata

    Was talking to someone about this today. Forgetting about cool stuff you've created and then seeing/listening to it again is one of the best feelings in the world. For a split second you can experience your own creation as someone else, giving it an entirely different perspective

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  3. proslijedio/la je Tweet
    prije 3 sata

    mushroom girl - quiet and dour girl who likes damp, dark places. in her free time she plays stardew valley and animal crossing.

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  4. proslijedio/la je Tweet
    prije 21 sat

    ⚔️✨ THE ROYAL GUARD ✨⚔️

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  5. proslijedio/la je Tweet
    28. sij

    Some recent experiments.

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  6. proslijedio/la je Tweet

    freelance/remote/commission-taking/contact artists that are frequently looking for work: share with me a few of your favorite pieces, post a link to your portfolio, and tell me about what you love to create! ✨

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  7. 5. velj

    I've gotta say, one of the side effects of being basically done a game but waiting on a part of it is that I end up adding a lot of little bits that I wouldn't otherwise do. Nothing major that could cause big bugs, but just little touches.

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  8. proslijedio/la je Tweet
    4. velj

    I don't think I've ever had this fun with a prototype. Each leg is extended by pressing A,B,X or Y on the controller. |

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  9. proslijedio/la je Tweet
    4. velj

    my own lil dungeoneer!.. 👀 ..beating up the locals 💀

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  10. proslijedio/la je Tweet
    4. velj

    The polaroid game now has a working title: Viewfinder

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  11. proslijedio/la je Tweet
    3. velj

    i am happy to announce that i am now looking for full-time narrative design/game writing work ☺️ willing to relocate, able to immediately work in us/canada without a visa. here's my resume if you want to hire an IGF nominated narrative dev

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  12. proslijedio/la je Tweet
    2. velj

    You're invited to the Opening Mixer for the Pixelles Career Accelerator at Motive Studio! Have a drink (mocktails too), yummy appetizers, meet other mid-career devs and hear more... RSVP is mandatory:

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  13. proslijedio/la je Tweet
    3. velj

    Up to Beta 22 now... Still got a little end-game code to finish, but got some new testers too. Some shots showing the line of sight in action with elevation factoring in...

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  14. 3. velj

    hAHAHA it's me, I'm a disaster

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  15. proslijedio/la je Tweet
    2. velj

    I gave up on this twice today. Each time I gave up, I got an idea that brought me back to my desk. And so I finally have 3D Portals working in

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  16. proslijedio/la je Tweet
    2. velj

    More on this little prototype, this shows different abilities based on the form you take. Here you can enter the gatehouse in 3 different ways.

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  17. proslijedio/la je Tweet
    6. stu 2019.

    Dryads and Serpents can inflict a 'bind' status effect, which completely disables a character

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  18. proslijedio/la je Tweet
    12. kol 2019.

    An example of the day/night cycle that could work on Spectrum 😎

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  19. proslijedio/la je Tweet

    oh baby its that weekly sale. on this day of our lord foobal. 4(+1) games 5 bucks. lets go team score the point

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  20. proslijedio/la je Tweet
    3. velj

    I really enjoyed seeing everyone quoting this and responding with their favorite work they've done in the past, it was great!

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  21. proslijedio/la je Tweet
    2. velj

    Added a changing room area to put the new hat in, as well as a few options to turn off the visual effects of some items. I think it turned out alright!

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