Warfronts are REALLY cool. Largest scale you'll see in WoW - 100s of NPCs. Overall, pretty damn epic!pic.twitter.com/FrSE8ZF9ca
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Warfronts are REALLY cool. Largest scale you'll see in WoW - 100s of NPCs. Overall, pretty damn epic!pic.twitter.com/FrSE8ZF9ca
It was fun and very impressive in scale but I'm still trying to work out who it's for. Blizzard's note that you will "nearly always win" means it's far too long and involved for any replay value. My worry that they are cooler garrison invasions hasn't quite been shaken yet 
You know.. you "nearly always win" in raids. It doesn't mean its just always faceroll through and doesn't require some coordination and thought to put in it. Some groups will finish it in 30min other will sit there and grind to max tech for 2 hours or until group disbands.
You don't nearly always win in raids. You nearly always lose, and then you win once and move on to the next boss.
Game design wise, not really, imo. Raids do not have a failure state. You can fail to win, but that's different from a 'you loose and are booted out'. Example of failure states in raids would probably be limited heroic attempts back in the Wrath days.
(all this is to say that I think hard fail vs fail to win is a really interesting topic) Darkest Dungeon is a great example of the latter, as are raids. It can cope with more crushing difficulty yet still be broad in appeal.
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