Lets talk about GAMEPLAY styles of expansion intros. Assuming both can be skipped. Broken Shore & B4L: fixed scenario comprised of sections of fill the bar objectives & cutscenes. Tanaan: linear single player questing that's really high octane. What would you prefer?
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Replying to @BellularGaming
But BfA has both; Lordaeron is a Broken Shore style group pre-patch scenario but it also has a Tanaan style intro to the expansion proper with the rescue from Stormwind (for Horde) and the escape from Kul Tiras prison for Alliance.
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Replying to @TaliesinEvitel
True but non-sequitur. Tiny % of respondents have played the BFA content, plus sfx/music/cinematic missing. So it’d be pointless to ask people something gameplay related about either.
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Replying to @BellularGaming
But it's an unfair comparison Imo. One is a pre-patch epic event, for which being with other players and seeing something epic is fitting. One is the start of your solo levelling adventure, where linear quests are more appropriate.
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Replying to @TaliesinEvitel
Release plan is unrelated, the question is about the gameplay merits of different styles of content.
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Replying to @BellularGaming
Release plan is totally related. The WoD pre-patch was more like Tanaan than Broken shore and it sucked. The Tanaan style in the context of the start of an expansion is superior, Broken Shore group events for a pre-patch are more fun imo.
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Replying to @TaliesinEvitel
Again, this isn’t related to the poll, which is primarily concerned with gameplay, storytelling and the causality of a single players actions, and what that means for the experience.
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Replying to @BellularGaming
Describing two different styles of gameplay is great but it would be a more useful comparison if your two examples were supposed to serve the same means. They're not, and were both the right choice for their context imo.
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Replying to @TaliesinEvitel
I think that’s a valid, but separate discussion, that happens after the one that I was focusing on. Sometimes removing some context and looking at the very base components of something can be useful.
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Replying to @BellularGaming
I agree with you but I guess I'm just saying that talk of the effectiveness of different methods of storytelling can't be that easily separated from the type of story you are trying to tell. The delivery method needs to fit the story, not the other way around.
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Side thing to this that probably answers why I asked the question in the first place... I’m not sure that B4L and BS do the mmo thing that well in comparison to Legion Invasions, which leaves design direction of the ‘big narrative intro thing’ hanging for me
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