True but non-sequitur. Tiny % of respondents have played the BFA content, plus sfx/music/cinematic missing. So it’d be pointless to ask people something gameplay related about either.
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Replying to @BellularGaming
But it's an unfair comparison Imo. One is a pre-patch epic event, for which being with other players and seeing something epic is fitting. One is the start of your solo levelling adventure, where linear quests are more appropriate.
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Replying to @TaliesinEvitel
Release plan is unrelated, the question is about the gameplay merits of different styles of content.
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Replying to @BellularGaming
Release plan is totally related. The WoD pre-patch was more like Tanaan than Broken shore and it sucked. The Tanaan style in the context of the start of an expansion is superior, Broken Shore group events for a pre-patch are more fun imo.
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Replying to @TaliesinEvitel
Again, this isn’t related to the poll, which is primarily concerned with gameplay, storytelling and the causality of a single players actions, and what that means for the experience.
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Replying to @BellularGaming
Describing two different styles of gameplay is great but it would be a more useful comparison if your two examples were supposed to serve the same means. They're not, and were both the right choice for their context imo.
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Replying to @TaliesinEvitel
I think that’s a valid, but separate discussion, that happens after the one that I was focusing on. Sometimes removing some context and looking at the very base components of something can be useful.
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Replying to @BellularGaming
I agree with you but I guess I'm just saying that talk of the effectiveness of different methods of storytelling can't be that easily separated from the type of story you are trying to tell. The delivery method needs to fit the story, not the other way around.
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Replying to @TaliesinEvitel
Now that is an interesting tweet! Damn, that’s getting to the core of game narrative issues. Often we get shit because gameplay is designed around story, other times we get shit because story is designed around gameplay. Games are hard to make!
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Replying to @BellularGaming
That's why I leave the game making to you, dear boy ;)
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Fuck now I have to find someone to leave it to...
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Replying to @BellularGaming @TaliesinEvitel
Leave it with me, I'll write 4 dissertations on the practicalities of making it and then never get round to actually doing it
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