Lets talk about GAMEPLAY styles of expansion intros. Assuming both can be skipped. Broken Shore & B4L: fixed scenario comprised of sections of fill the bar objectives & cutscenes. Tanaan: linear single player questing that's really high octane. What would you prefer?
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I’m afraid I’ve been beaten to that one mate ;P
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I agree with you but I guess I'm just saying that talk of the effectiveness of different methods of storytelling can't be that easily separated from the type of story you are trying to tell. The delivery method needs to fit the story, not the other way around.
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Now that is an interesting tweet! Damn, that’s getting to the core of game narrative issues. Often we get shit because gameplay is designed around story, other times we get shit because story is designed around gameplay. Games are hard to make!
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