Lets talk about GAMEPLAY styles of expansion intros. Assuming both can be skipped. Broken Shore & B4L: fixed scenario comprised of sections of fill the bar objectives & cutscenes. Tanaan: linear single player questing that's really high octane. What would you prefer?
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I think this is entirely too granular and we’re splitting hairs at this point. How much commentary can possibly be made about every solitary detail? Leave it to Bellular to find out! Lol
Thanks. Twitter will use this to make your timeline better. UndoUndo
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The scenario provides an excellent player experience consistency across the board. Everyone will have a much more similar initial vibe or attitude for the expansion and this has the ability to improve player cohesion with the overall theme.
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Especially considering the uncertainty of how this expansion will unfold.
End of conversation
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