Lets talk about GAMEPLAY styles of expansion intros. Assuming both can be skipped. Broken Shore & B4L: fixed scenario comprised of sections of fill the bar objectives & cutscenes. Tanaan: linear single player questing that's really high octane. What would you prefer?
Again, this isn’t related to the poll, which is primarily concerned with gameplay, storytelling and the causality of a single players actions, and what that means for the experience.
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Describing two different styles of gameplay is great but it would be a more useful comparison if your two examples were supposed to serve the same means. They're not, and were both the right choice for their context imo.
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I think that’s a valid, but separate discussion, that happens after the one that I was focusing on. Sometimes removing some context and looking at the very base components of something can be useful.
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