Lets talk about GAMEPLAY styles of expansion intros. Assuming both can be skipped. Broken Shore & B4L: fixed scenario comprised of sections of fill the bar objectives & cutscenes. Tanaan: linear single player questing that's really high octane. What would you prefer?
Release plan is unrelated, the question is about the gameplay merits of different styles of content.
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Release plan is totally related. The WoD pre-patch was more like Tanaan than Broken shore and it sucked. The Tanaan style in the context of the start of an expansion is superior, Broken Shore group events for a pre-patch are more fun imo.
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Again, this isn’t related to the poll, which is primarily concerned with gameplay, storytelling and the causality of a single players actions, and what that means for the experience.
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