Lets talk about GAMEPLAY styles of expansion intros. Assuming both can be skipped. Broken Shore & B4L: fixed scenario comprised of sections of fill the bar objectives & cutscenes. Tanaan: linear single player questing that's really high octane. What would you prefer?
True but non-sequitur. Tiny % of respondents have played the BFA content, plus sfx/music/cinematic missing. So it’d be pointless to ask people something gameplay related about either.
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But it's an unfair comparison Imo. One is a pre-patch epic event, for which being with other players and seeing something epic is fitting. One is the start of your solo levelling adventure, where linear quests are more appropriate.
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Release plan is unrelated, the question is about the gameplay merits of different styles of content.
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