...though in those cases, got to blame a lack of responsible parenting... So as with all things, comes down to an education / security problem. Feels like the market has done it's job here though. So not a problem?
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Replying to @BellularGaming
Patrick Beja Retweeted Patrick Beja
I’d say it’s not a big enough problem to fucking ban it all outright. I like my compromise solution though:https://twitter.com/notpatrick/status/933262385170616320 …
Patrick Beja added,
Patrick Beja @NotPatrickAlright, my final position: It's not gambling, but it *is* something. Could require labels ("lootboxes inside"), percentages info ("X% to get a rare", etc), and _possibly_ age restriction (16?)? I just think an outright ban is misguided & a huge loophole headache. Reasonable?Show this thread1 reply 0 retweets 1 like -
Replying to @NotPatrick
To think that we're looking to the Chinese government for consumer protection guidelines! Totally agree on calls for banning to be really silly. Is our job to make sure they aren't worth it by not buying, seems that's worked. Don't even think we'd need labeling tbh.
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Replying to @BellularGaming
I agree it's odd, but I don't know that these specifically aren't called for. I don't have a problem with the idea you'd have to make odds public; what's the downside? As for labels, it's an easy fix: one for cosmetics, one for gameplay. Again, no downside I can see.
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Replying to @NotPatrick
For me the downside is potential increased regulation over game mechanics in the future. (showing % is a tiny tiny & reasonable step of course). My thought is that people are smart, and that this loot box fad will probably tone down a lot naturally.
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Replying to @BellularGaming
Agree on that as well. Mob mentality is a real problem; I think the outrage was almost as big about DLC a few years back (might have been worse if YouTube angermongers had existed), and it killed the XBox One X DRM scheme which left us with untradable/unsellable digital games...
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Replying to @NotPatrick
Yeah... When I hear Jim talk about the rising cost of game development being a myth... There are a lot of armchair producers out there who have no idea what they are talking about. The introspection within YT was good. I was a total fucking moron with my WoD coverage.
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Replying to @BellularGaming @NotPatrick
*is good. Still no edit button... I suppose the issue is that facts don't excite people. Even when thumbnailing / tilting a video, it's all about emotional response. Same goes for gaming punditry. Eh for everything...
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Replying to @BellularGaming
My most recent crusade is the updated
#SexSells:#AngerSells. I think it's a real danger to society because it kills rational analysis and thought. Ah well, much larger debate, but... Yeah, Anger sells, I wish people realized they're being played (to an extent).2 replies 1 retweet 5 likes -
Replying to @NotPatrick
So you're saying that Alex Jones in a crop top is basically the pinnacle then? But yeah. With anger it's to the point where discourse is the side target, and that's where we're all fucked.
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All comes down to our education system being fucking terrible. ...and apparently Northern Ireland is one of the best in Europe. If only stuff like philosophy (wee bit of stoicism...), logic etc was taught. Focus on making better adults instead of worker drones.
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Replying to @BellularGaming @NotPatrick
Though taught is the wrong word, got to find a way to get kids to want to learn. No idea how to do that. But I really think that most of our problems come from many not having the toolkit for rational discussion. (lol this started with loot boxes in vidyagames)
1 reply 0 retweets 0 likes -
Replying to @BellularGaming
Bring it back around: make school use game designer-created games! Philosophy Quest, Math Dungeon, Grammar... err... Nazis? Ok maybe not that last one. :) But seriously, I've often wondered what a curriculum game designed by some of our best game designers would look like...
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