Serious question to those who consider randomness => gambling: How are lootboxes different from trading card games like Magic or YoGiOh? Or from Panini stickers? Shouldn’t those be banned too under such rules? http://www.pcgamer.com/belgium-says-loot-boxes-are-gambling-wants-them-banned-in-europe/ …
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Replying to @NotPatrick
I'm worried that if stretched too far, we'll see a strange situation where government has a role in game mechanics. Which is uncomfortable.
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Replying to @BellularGaming @NotPatrick
Nothing wrong with an adult spending $15k on Mass Effect 3 card packs (lolwhy). But in real world, millennial are a low disposable income demo, and children are the highest. Perhaps some steps needed for exploiting children.
2 replies 0 retweets 1 like -
Replying to @BellularGaming @NotPatrick
...though in those cases, got to blame a lack of responsible parenting... So as with all things, comes down to an education / security problem. Feels like the market has done it's job here though. So not a problem?
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Replying to @BellularGaming
Patrick Beja Retweeted Patrick Beja
I’d say it’s not a big enough problem to fucking ban it all outright. I like my compromise solution though:https://twitter.com/notpatrick/status/933262385170616320 …
Patrick Beja added,
Patrick Beja @NotPatrickAlright, my final position: It's not gambling, but it *is* something. Could require labels ("lootboxes inside"), percentages info ("X% to get a rare", etc), and _possibly_ age restriction (16?)? I just think an outright ban is misguided & a huge loophole headache. Reasonable?Show this thread1 reply 0 retweets 1 like -
Replying to @NotPatrick
To think that we're looking to the Chinese government for consumer protection guidelines! Totally agree on calls for banning to be really silly. Is our job to make sure they aren't worth it by not buying, seems that's worked. Don't even think we'd need labeling tbh.
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Replying to @BellularGaming
I agree it's odd, but I don't know that these specifically aren't called for. I don't have a problem with the idea you'd have to make odds public; what's the downside? As for labels, it's an easy fix: one for cosmetics, one for gameplay. Again, no downside I can see.
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Replying to @NotPatrick
For me the downside is potential increased regulation over game mechanics in the future. (showing % is a tiny tiny & reasonable step of course). My thought is that people are smart, and that this loot box fad will probably tone down a lot naturally.
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In the same way that if that violence / wow addiction hysteria had of led to regulation... well we don't know what damage that would have done. So I'm naturally a little suspicious of where those things could go.
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