Serious question to those who consider randomness => gambling: How are lootboxes different from trading card games like Magic or YoGiOh? Or from Panini stickers? Shouldn’t those be banned too under such rules? http://www.pcgamer.com/belgium-says-loot-boxes-are-gambling-wants-them-banned-in-europe/ …
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Labeling not differentiating between cosmetic only & progression would be quite odd, and it seems like consumers have a very different attitude to both. Still I'd worry about the 'kids spending moms money' thing.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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I agree it's odd, but I don't know that these specifically aren't called for. I don't have a problem with the idea you'd have to make odds public; what's the downside? As for labels, it's an easy fix: one for cosmetics, one for gameplay. Again, no downside I can see.
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For me the downside is potential increased regulation over game mechanics in the future. (showing % is a tiny tiny & reasonable step of course). My thought is that people are smart, and that this loot box fad will probably tone down a lot naturally.
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