Yeah. I though that patch had the makings of something brilliant, if only it was dynamic, even if only GW2 style. Wish they revisited that.https://twitter.com/Maeruyo/status/915951716251656192 …
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seems odd to say that in a nice way. but you get what I mean. Feels shit when static fixed timer stuff with no causality outside reward loop
Thanks. Twitter will use this to make your timeline better. UndoUndo
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was thinking of exactly this with one exception: not ashran. That's a time gated and forced north-south zerg with missing options.
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oh yeah. Ashran but zone scale, less a linear tug of war. Perhaps with a frontline mechanic - thinking of WW1 trenches & salients
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