So maybe the story is more about our feeling as players towards certain things? My opinion of the void as pure evil is changing?
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Replying to @TaliesinEvitel @LostJoshPython
So I go into it thinking that shadow and light are sides of a coin. It's a bit on the noise, the the A&T parallel is a nice device
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(plus all those poor shadow priests might get the feel nice about themselves now!)
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Should really listen to what Xal says about the whole thing. Foreboding is an understatement. What it says in 7.3 is nice and nuanced
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Yeah Knifu knows the score.
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we should really have a chat with that guy, he knows more than everyone it seems...
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Seriously though Bel and no dig, but do you think your job meaning you HAVE to know spoilers influences your enjoyment of the story telling?
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Not really. There's a bunch of interesting studies that point to knowledge of spoilers enhancing the interactivity of a story.
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The studies point to spoilers enhancing the enjoyment of the story but I'm talking about an objective evaluation of the craft.
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Oh you mean not liking the end product as much because we've seen it half baked?
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Damn that's a hard one honestly. Working on games makes it harder to enjoy also because the analytical side is always turned on
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Replying to @BellularGaming @TaliesinEvitel and
So I'm always picking stuff apart so that I can learn things to apply to our own work. Which does change the game playing experience.
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Replying to @BellularGaming @TaliesinEvitel and
Agree with Bellular tbh (having already disagreed on the Illidan cinematic). Felt like it was just 'dropped' way too quickly.
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