Like we've got a super comfortable workflow, currently almost 2 weeks ahead of ourselves on the video schedule. More chill than you think :P
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Replying to @BellularGaming @TaliesinEvitel
Go figure! How much time do you average spend on making a movie?
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Replying to @JBerndtsson @TaliesinEvitel
Depends! https://www.youtube.com/watch?v=l5egLKLXL6E&feature=youtu.be&a … was few hours researching, writing & recording. Edit & footage cap wise perhaps 8-10 hours, not super sure
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Varies a lot though. A&T lore primer could took, id say, 50% longer to make because we were piloting new editing methods
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Replying to @BellularGaming @TaliesinEvitel
Well dosnt sound to bad, let's say compared to a carpenter or someone in retail that have to work full-time. So really hope you like it :)
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Replying to @JBerndtsson @TaliesinEvitel
Aye! Sometimes hits near 70-90 hours during big ptr / beta weeks but we've been able to make that far,far more rare these days (thank fuck!)
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So more time for the gamedev company nowadays which is very good, was kinda tricky doing both before I had an editor.
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Replying to @BellularGaming @TaliesinEvitel
Oh yea figured you had to employ someone(s)? How many do you have on your team?
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Replying to @JBerndtsson @TaliesinEvitel
Just Conal & myself for YT. So we keep a simultaneous workflow of me writing, recording, getting footage & edit directions, then him editing
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The main upshot of that is we've normally got anywhere from 2-6 videos in production at any given time, so makes the schedule flexible &...
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allows us enough forward time to do the shiny videos. So the PTR vids help schedule, lore / doc stuff hurts it & we strike a balance.
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