My condensed thoughts on making the next xpack story / leveling good. Read: http://tl.gd/n_1sq1njt
'Go to X get Mcguffin, go to Y get McGuffin' Vs - this happened to a character I like in zone A, which caused ___ in zone B.
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So growing characters and telling the kind of story that matters - one about people and how they are effected by the situation they are in.
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It's the difference between world building, Blizzard's strength, and storytelling, Blizzards weakness.
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The stories need to be self contained time wise because people do them in different orders
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Yeah Malf is a dweeb but the way the story progressed you through the zone was just good crafting. Led right into a raid, too.