So I think the only way they'll get out of this hole is to really change up some of their non instance based core gameplay loops.
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In terms of stuff their engine/tools lets them do.
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Nope. And the big issue is that it's probably nostalgia that's driving the success they do have - huge spike on release, drop-off etc.
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Much as I think they'd get new gamers in to World of Starcraft (say), I think they'll also forever lose the 10-year+ loyalists.
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And to be clear, I think that's a *good* thing. But it's a decision that's hard to sell commercially in a world of per-quarter returns.
End of conversation
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