@BellularGaming just in general really strange that they keep pumping out new content (faster) + then add even more grind factor each time.
One step forward, two steps backward seems to be the design mantra of their recent systems.
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i guess we allready talked about time effort for design/implementation vs. playtime spend on a feature.
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they have to get that ratio right for the majority of players while keeping replayability alive. AND: just increase mob HP.
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