I can see more complaints at having to run an indefinite number of dungeons for a chance at one :P
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Replying to @BellularGaming
Oh look, I totally agree and I like the idea, but people will complain, and it won't be the top %. The nearest we have to a
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Replying to @TaliesinEvitel
Eh i don't think the complains would be too bad, especially if Blizzard framed it as being like one of the old class quests.
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Replying to @BellularGaming
I'd like to see craftable legendaries be more of a guild thing like in Eve; where you need different things that only..
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Replying to @TaliesinEvitel @BellularGaming
...All different types of crafters have to make for you, and they all need specific tricky ingredients to do it, so a guild
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Replying to @TaliesinEvitel @BellularGaming
has to make a concise and concerted effort to pool together and craft, say a legendary for that mage they have that only has
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Replying to @TaliesinEvitel
Past the legendary discussion, I think more guild friendly mechanics like that would be good.
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Replying to @BellularGaming
Yeah, it's something I'm always hoping for in wow.
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Replying to @TaliesinEvitel
Broadly speaking,I think that the lack of 2-3 week long reward loops is a problem. Putting it all on drops was a big mistake
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As you basically dont get the feeling of working towards something. Go through the motions and see if RNGesus will be kind.
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