Interesting game balance design question that we commonly deal with, but I'd love to hear you all's thoughts on:
-
-
also brings up class difficulty... Should an easy spec be 90% and the hard one 100%? Would that make the easy spec go unplayed?
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.