it's a nice start in the right direction and gives them a point of reference for future ideas if it takes off
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It's a difficult line to tread though. Player driven systems inevitably boil down to extreme wealth generation, and 1/2
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2/2 after a short time of that a game becomes impenetrable, like Eve.
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can you expand on "player driven". A theme park mmo like wow has almost zero player driven activities
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