I wonder if the code responsible for handling the extra motion is the cause of the nausea that people have been experiencing.
So in the video I cover (speaking in unity terms) Update, FixedUpdate & LateUpdate as a way of getting people into the topic
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Yeah, that's one thing: FPS refresh vs. GameUpdate. If one runs at 25/s (human eye) and another 15/s (camera) u get de-sync.
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I'd imagined that specific problem would have caused stuttering though? No VR experience, but isnt updating camera position...
End of conversation
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