A short fun questing experience is fucking miles better than a long drawn out grind, why are people still designing games like this? #KillMe
@The_Lazy_Peon Really depends on intended aesthetic. Explorer / adventurer / hero. All require different pacing imo.
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@BellularGaming I would agree in the setting of an open world MMO but in an instanced MMO where you feel disconnected from the world, Nope -
@The_Lazy_Peon Oh fuck, forgot Secret World was like that. Ugggghhhhh. TOR was meh when it was super padded at launch. - Show replies
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@BellularGaming Not sure what it is but I can handle a much more boring questing experience in an Open world MMO than an instanced one -
@The_Lazy_Peon@BellularGaming I've got the same thing. Perhaps it's the sense of freedom and choice of how you can level
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