A post I wrote for game designers about the trade-offs that you are constantly making as you iterate on your game:https://pretensionsofwisdom.wordpress.com/2015/09/28/design-is-about-trade-offs/ …
@craig_amai Been grappling with this a lot recently now that we've started development of our first project.
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@BellularGaming Yeah, it's particularly rough if you're still exploring what your game is and how far you want to take it. -
@BellularGaming Because different people on the team will typically have different ideals for where the game should go and what it should be - Show replies
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