@BellularGaming Devs PURPOSELY release information about features to generate interest, to get ppl to buy what's new..
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Replying to @heelvsbabyface
@HeelvsBabyface Assuming intent gets into a dangerous territory. "Never attribute to malice that which is adequately explained by stupidity"2 replies 0 retweets 1 like -
Replying to @BellularGaming
@HeelvsBabyface Having some limited experience developing things, it seems far more likely that it was cut down the road.6 replies 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming They knew the size and scope of the places so why they were cut is a mystery..1 reply 0 retweets 0 likes -
Replying to @heelvsbabyface
@HeelvsBabyface I've often started off projects knowing the precise size and scope, yet still stuff gets snipped along the way.2 replies 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming They've been at this for 10 years now they know the score. This is brand new territory.2 replies 0 retweets 0 likes -
Replying to @heelvsbabyface
@HeelvsBabyface Larger team sizes with new staff bring big problems. Trust me, that's a thing. I know enough devs in pretty large companies.2 replies 0 retweets 1 like -
Replying to @BellularGaming
@BellularGaming All the excuses under the sun dont forgive that.1 reply 0 retweets 0 likes
@HeelvsBabyface I find that excuses are more about explaining why, and not forgiving for.Always fails when ppl use an excuse for forgiveness
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