@BellularGaming systems that only play out well when they feel random/organic, that collapse as players start to quantify them
@craig_amai Yeah. I get the feeling that alts have really complicated that aspect of designing stuff, especially when it comes to pacing.
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@craig_amai In terms of player feedback. Tough one.. I get that it isnt convenient but I think convenience really waters down the experienceThanks. Twitter will use this to make your timeline better. UndoUndo
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