@craig_amai Plus playing a mmo is almost habitual, so it's more "how can I 'save' my hobby" than what will I play?
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Replying to @BellularGaming
@BellularGaming Yeah, that's fair. The same qualities that make you want to stick with it for so long drive you to see it in its best form.2 replies 0 retweets 0 likes -
Replying to @craig_amai
@craig_amai So I suppose that maintaining & refining those core expectations is the most simple way to keep people happy in the short term.2 replies 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming One greater struggle is in players starting to engage with designs what by definition work better in the background.1 reply 0 retweets 0 likes -
Replying to @craig_amai
@BellularGaming systems that only play out well when they feel random/organic, that collapse as players start to quantify them1 reply 0 retweets 0 likes -
Replying to @craig_amai
@BellularGaming that struggle might be somewhat unique to something as long-lived and under a microscope as WoW though, hard to tell2 replies 0 retweets 0 likes -
Replying to @craig_amai
@craig_amai Indeed. As leveling content I think treasures / rares worked very well. Addon or not they drove exploration.1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming Glad you liked the new rare and treasure treatments. I was very eager to get those systems in to encourage exploration more.7 replies 0 retweets 1 like -
Replying to @craig_amai
@craig_amai personally, Wrath style leveling with rates / treasures would be the ideal. Looking forward to seeing that stuff in future lvlng1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming I'm curious, what about wrath-style leveling stands out to you as an ideal?7 replies 0 retweets 0 likes
@craig_amai The overall duration was longer too, with more dungeons and the like as you levelled. Again, more of that RPG feel.
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