...vs. looking at it as something that should change or not change based on their preferences.
-
-
Replying to @craig_amai
I'm actually fine with both, I'm just very interested in where the thought process develops.
1 reply 0 retweets 0 likes -
Replying to @craig_amai
Is it anything you spend a lot of time with? Or anything you start talking to other players about a lot?
5 replies 0 retweets 0 likes -
Replying to @craig_amai
@craig_amai Specific to WoW, I think it was people being comfortable within a design and then having elements of that take less precedence,3 replies 0 retweets 0 likes -
Replying to @BellularGaming
@craig_amai Plus playing a mmo is almost habitual, so it's more "how can I 'save' my hobby" than what will I play?1 reply 0 retweets 1 like -
Replying to @BellularGaming
@BellularGaming Yeah, that's fair. The same qualities that make you want to stick with it for so long drive you to see it in its best form.2 replies 0 retweets 0 likes -
Replying to @craig_amai
@craig_amai So I suppose that maintaining & refining those core expectations is the most simple way to keep people happy in the short term.2 replies 0 retweets 0 likes -
Replying to @BellularGaming
@craig_amai ...which has issues on the design front :/ Hard balance to strike. IMO as long as new gameplay doesnt take away from old.1 reply 0 retweets 0 likes -
Replying to @BellularGaming
@BellularGaming New vs. Old is definitely a challenge too though, yeah. Keeping things fresh without making them unfamiliar.2 replies 0 retweets 0 likes -
Replying to @craig_amai
@BellularGaming Particularly challenging on the class front, or when trying to make changing to something as fundamental as questing.3 replies 0 retweets 0 likes
@craig_amai As always, WTB more than 140 characters!
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.