Is it anything you spend a lot of time with? Or anything you start talking to other players about a lot?
@craig_amai So that's really hard to balance. Relies on if players prefer the new system. More risky. Must feel paralyzing to design around.
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@BellularGaming I do think some of our missteps came from that. You want to make sure the big new feature succeeds... -
@BellularGaming ...and it's easy to inadvertently do it at the expense of surrounding competing features, even if they haven't changed much. - Show replies
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