I'm actually fine with both, I'm just very interested in where the thought process develops.
@craig_amai So the gearing variety & placement of rewards in some of WoDs newer systems effectivly took away from the core dungeoning.
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@craig_amai So that's really hard to balance. Relies on if players prefer the new system. More risky. Must feel paralyzing to design around. -
@BellularGaming I do think some of our missteps came from that. You want to make sure the big new feature succeeds... - Show replies
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